Rogue Leaders: The Story of LucasArts

Lucasarts LogoWhat better accompaniment to Rogue Leaders: The Story of LucasArts than the actual games themselves that helped shape the company’s legacy? Or should that be the other way around, what better support to the games being rereleased than getting insight into their creation in the book…

Whatever the case, for fans everywhere, Wednesday July 8th is a happy day. LucasArts has announced it is making a slew of the classic games available for download over Steam.

Which ones? Here’s the list (no mentio of price or bundle deal options):

Armed and Dangerous™
Indiana Jones® and the Fate of Atlantis
Indiana Jones® and the Last Crusade: The Graphic Adventure
LEGO® Indiana Jones: The Original Adventure
Star Wars Battlefront® II
Star Wars Republic Commando®
Star Wars Starfighter™
The Dig®
Thrillville®: Off the Rails™

And don’t forget that the revisit of the classic Monkey Island is also hitting Steam on July 15th.

A little light reading in the book will set up that experience just perfectly… Honest.


If you’re serious about your gaming knowledge, you know Edge magazine. Published in the UK, it’s Future’s flagship magazine. To celebrate its 200th issue they’ve actually produced 200 separate covers (the one I just picked up featured ZX Spectrum classic–and one of my all-time faves–Jetpac. Plus, in its exhaustive feature well is a six-page excerpt from Rogue Leaders.

The book is published by Titan Books in the UK.


Edge 200 Jetpac cover (with Rogue Leaders excerpt)


Emmy-award winning videogame TV show Electric Playground has been around for years, with host and producer Victor Lucas traveling the globe to cover games and the people that make them. And, in this segment, the people and products that write about games. Vic had a crew come to the book launch event where host Jose Sanchez interviewed editor Kevin Toyama and myself. It’s now posted on the G4TV web site:

Ages ago I was asked to answer some questions about the book, its background, my background, etc. for Chronicle Books (the publisher). I forgot to mention that it’s up and available to peruse at your leisure should that kind of thing tickle your fancy.

Gamasutra–the web-site for games industry professionals of all stripes–has posted a chapter excerpt from the book. It’s actually one of my favorite stories in the book, the background to the development of a project called Habitat, which was essentially the first online social networking/massively multiplayer game. And it was developed for the 300 baud modem for the Commodore 64!

It’s a great story illustrating the kind of innovation being fostered at the company in those early days, and though Habitat in its original design doc format never made commercial release, the fact that so many of its design features (and even use of words, such as avatar to describe your in-world character) live on today is testimony to its true visionary status.

You can read it all at:


Missed this before the break, but the excellent online thinking man’s videogame magazine, The Escapist, posted a quick write-up about the book, and I’ll pick out one specific–and very short–piece of the review: “a gem.”

That is all!

Read the full thing at:

Since the book shipped just before the holidays, and a number of people have stopped me to say “Hey, I got your book for Christmas!” If that’s the case, thanks for either adding it to your Wish List, or to your friend/family member who thought you might like it. In that spirit, reviews have started appearing on Amazon, generally positive.

To address the 1 star commentary, at least he states that if the price were cheaper the content would be worth a few more stars! Related to that, a couple of other reviews have appeared at respected online videogame sites. One very thorough study at Adventure Gamers —,962/ — comments on the lack of detail in the book about several games. It’s a fair comment that I didn’t delve into the minutae of every game. There simply wasn’t the space in the spec that we sketched out for what we thought the book should be. By the same token, I hoped that the balance of commentary on the numerous games reflected the overall direction of the company. I believe it did that, and if the balance was perceived to fall away from the classic adventure games towards Star Wars universe games, then I think it was an accurate macro level portrayal of the company’s progress.

Anyway, if you have read the book at all, would love to see your reviews and comments. All of them!

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